Mesh Paint doesn’t show up in Play In Editor when using Actor as parent class for Blueprint after you restart engine or reload level.
Mesh Paint behaves normally when using it on Static Mesh Actor or Blueprint with Static Mesh Actor as parent class, but when it is a child component of Actor class Blueprint, it doesn’t appear once you restart editor/reload level.
When going far enough to the point the blueprint loads out, and going closer till it loads in again, it fetches the correct mesh paint texture again.
Can’t say for sure if it behaves the same way in a cooked build yet.
I have attached repro projects, images and videos of this. Thank you for the help!