Mesh of a character controlled by an AI controller isn't replicated

Hello everybody, I’m encountering a major problem for my game which seems to have appeared from nowhere. I’m making a simple boardGame in multiplayer using UE5, EOS, and the advanced session plugin. until today, each player could roll the dice and an AI on the board (their pawn) would move the number of step they rolled. But since this afternoon, the mesh of the character stopped being replicated for the client. It work well for the server and the movement are replicated to, I know this because I attach each player(which is simply a camera) to the current moving pawn and everybody follow the path that the AI should take. there are screen shot for you.
AI settings


Server Side

Client Side

Client Side while the AI move

Server Side while the AI move

It don’t seems that the problem is coming from my blueprint, I’ll try coming back to an older version of the project to look for changes in settings but I don’t really know where to look.

Dumb but easy to fix just make sure you use game mode with game state and game mode base with game state base because mixing them up isn’t the way XD. Hope I helped someone