As an update from my last post: How to import modular assets from VROID to BLENDER to UNREAL?
I have learned more about Unreal and was able to successfully map the UE man skeleton to my VROID mesh(through MIXAMO and then retargeting). I am on the right track towards getting the modular parts I need to work separately for my character creation system.
My current issue is when I load the mesh into the third person blueprint or preview an animation it just disappears. I initially thought it was because of scale but in the TPP character BP no matter what scale I put it to uniformly it will not show up. Any advice is greatly appreciated thanks in advance.