I have learned more about Unreal and was able to successfully map the UE man skeleton to my VROID mesh(through MIXAMO and then retargeting). I am on the right track towards getting the modular parts I need to work separately for my character creation system.
My current issue is when I load the mesh into the third person blueprint or preview an animation it just disappears. I initially thought it was because of scale but in the TPP character BP no matter what scale I put it to uniformly it will not show up. Any advice is greatly appreciated thanks in advance.
I thought it wasn’t the scale as my unit scale is 0.01 in Blender and I use the Blender2UE4 addon(in Blender) to at least check my scene and make sure my export is on the correct scale. But I found this little guy floating around. I can tell his leg is messed up but I’m not sure if that happens to be cuz of the size issue as when I move the bones around nothing breaks.
Usually if there’s an issue with the animBP i’ve found it can cause an issue like this, but from the looks of it now you’re seeing the character in your BP it’s just extremely small? Have you tried dragging the character skeletal mesh into a scene and seeing whether it scales properly? Just to rule out it being an issue with the base skeletal mesh vs the animbp or bp. If you still can’t see it when dragging the SKM onto the scene, try playing with the scale values again and see if it still remains hidden.