mesh not cast shadow by default

Hello, i’m trying to know if you can turn meshes cast shadow off by default. i can’t find anything related into the mesh details. i found out that once the mesh had been placed, and is into the outliner (world) you can turn it off. but you have to do it for all the similar placed meshes each time. This is why i’d like an option where you can do this directly into the mesh properties (once for all)

You can use Blueprint for this or turn off shadows per material in the “Lod Section” in Static Mesh Editor window

346791-screenshot-2021-08-20-152216.png

Run a BUW to turn them all off in one go:

Image from Gyazo

Or you could set it to toggle…

neat, Thank you guys.

A few years later. But changing the “shader type” of the material fixed it for me!!!