[MM-367] Fixed a bug with Mesh Morpher Debug Skeletal Mesh where assigning a different mesh after a mesh was previously assigned, would preserve the materials from the old mesh.
[MM-368] Fixed a bug where on save, Source bone snapshot was selecting the target mesh as skeletal mesh in Wrapper
[MM-369] Fixed a bug with Bone Snapshot assets where the Skeletal Mesh Property wouldnât preserve its value
[MM-370] Fixed a bug with Standalone Mask Selection assets where the Skeletal Mesh Property wouldnât preserve its value
[MM-371] Fixed a bug in Mesh Morpher Mesh Component where the Scene Proxy wasnât flushing rendering commands when the topology was changed potentially crashing
After baking a morph target, using the metahuman face rig creates weird vertex penetrations in the eyes and mouth. If the morph target is not baked, it gets correctly applied in the postprocessing blueprint for the face. But after baking, the model only appears normal if no rig deformation is used. I suspect that the baking process has a bug, and there are no options to try to tweak for bakingâŚ
[MM-377] Implemented the ability to draw simplified bones in Wrapper and Poser
[MM-378] Implemented the ability to scale bone indicators to bones in Wrapper and Poser
[MM-380] Fixed a bug with Copy where the Morph Target wouldnât be properly projected on the target LODs > 0 and disabling UV Projection wouldnât work properly.
[MM-399] Control Points in Wrapper now just hint the non-rigid algorithm about their correspondence vertices in their influences radius instead of rigidly fitting.
[MM-400] Greatly improved the non-rigid algorithm in Wrapper
[MM-401] Implemented the ability to save/load control points.
[MM-402] Implemented the ability to clear control points.
[MM-403] Control Points now display their index in Wrapper viewport
[MM-404] Subdivision steps in Wrapper now subdivides the source mesh for the amount of steps at the beginning instead of going through each step with the non-rigid fitting.
[MM-405] Removed bFitToTarget from wrapper as this causes issues with non-manifold meshes
[MM-422] Fixed a bug where grabbing deltas from import data wouldnât work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.