Mesh Morpher allows you to create morph targets easily from within UE4 Editor.
Mesh Morpher allows you to improve your workflow removing the need to re-import the assets every time you make a change. You can modify existing morph targets, create new morph targets or remove them without re-importing everything.
This plugin is under continuous development and improvement.
Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions.
Getting Started (create and copy morph):
Features:
Create Morph Targets
Delete Morph Targets
LOD Support (Morph Targets are reflected on all mesh LODs)
In-Editor Mesh deformation
Easy to use UI
Works with any Skeletal Mesh
Copy Morph Targets to another mesh
Merge Morph Targets
Rename Morph Target
Duplicate Morph Target
Export Morph Targets to Static Meshes
Bake Morph targets into Skeletal Mesh
Runtime baking
Standalone Morph Targets
Symmetry Editing
Bulk Copy
Change Pose
Reference Skeletal Mesh
Create Morph Target from Selected Pose
Create Morph Target from a Mesh
Blueprint Tools
Enable/Disable Mesh Re-building (4.26)
Import Morph Targets from Obj Files (Experimental, CC3, Meta Humans and more)
Any chance of a morphs baking feature in the future? It would be super cool to save on morph target calculations after a create-a-character is finalized in-game.
That said I adore this plugin, it is exactly the kind of thing I was going to start working on and then I saw it already existed. Instant purchase
Hey, thank you for you feedback and kind words. Yes, I have some baking feature in mind and also exporting morph targets to static meshes.
I’ve been working a little bit on cleaning code and increasing stability as well in the last 2-3 updates. After update 1.1.0 (which is already submitted and it’s based exclusively on improving the existing functionality) I’ll move forward to implement new features.
Implemented Brush Indicator - Color and Thickness options for Sculpt Tool
Implemented new brush Type: Sculpt (viewpoint)
Implemented new brush type: Plane (viewpoint)
Improved overall experience with the Sculpt Tool
Better Save function which uses the engines implementation
Various back-end code fixes
UE 4.25: I’ve adapted most of the code to be compatible with UE 4.25. Unfortunately, I feel like 4.25 version is kind of unstable right now with huge undocumented changes and I can’t submit the update for it as there’s an impact in Mesh Morpher functionality. I’m going to continue to investigate, see what others find out before moving forward.
Known bug: Save button gets enabled only after add/remove/rename morph targets or changing morph target selection. This will be fixed with **version 1.1.5 **allowing the button to get enabled also whenever a Morph Target is modified. (fixed)
Implemented a Context Menu for Morph targets list which allows you to right-click and do basic actions like: add/remove/rename etc (with version 1.1.3)
Update 1.1.5 is Live!
Save Button gets enabled also when a Morph Target is modified not only when changes to the Skeletal Mesh occur.
Fixed a bug with selecting and deselecting Morph targets in the Morph target List that was forcing the user to double-click when changing Morph Target selection.
To be able to keep track of bugs easier and to follow up more consistently I’ve started a Backlog project for Mesh Morpher.
All reported bugs will receive an ID, once the bugs are fixed, the ID will be posted as resolved.
Known Bugs:
**[MM-1] **Empty material Slots in Skeletal Meshes Crash editor when Mesh Morpher has Existing Material option selected. Workaround: Set a material to all slots.
**[MM-2] **Deleting a Morph Target and then renaming an existing Morph Target to the previous deleted name will cause a crash.