Mesh Morpher

Mesh Morpher 2.2.4 is Live! (10/22/2022)

  • [MM-295] Pose Mesh Component and Reference Mesh Component in Toolkit now have disabled post process and control rig

Mesh Morpher 2.2.5 is Live! (10/26/2022)

  • [MM-296] Fixed a bug where changing the Skeletal Mesh to another one after any modification was made would result in a crash.

Mesh Morpher 2.2.6 is Live! (10/28/2022)

  • [MM-297] Merge Morph Targets now can use 3 types of merging: Append, Magnitude and Mean Average
  • [MM-298] Baking has been further improved.
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Mesh Morpher 2.2.7 is Live! (10/30/2022)

  • [MM-299] Implemented Smooth Types in Mesh Morpher core functionality. There are 3 smooth types: uniform, mean value, cotan
  • [MM-300] Improved performance and quality of smoothing in core functionality.

Mesh Morpher 2.2.8 is Live! (10/31/2022)

  • [MM-301] Implemented the option to project at runtime Standalone Morph Targets to another mesh Standalone Morph Targets
  • [MM-302] Implemented the option to project at runtime Standalone Morph Targets to another mesh Morph Targets
  • [MM-303] Implemented various utility nodes for Standalone Morph Targets assets.
  • [MM-304] Implemented the ability to bake Standalone Morph Targets on the skeletal mesh at runtime

Mesh Morpher 2.2.9 is Live! (11/02/2022)

  • [MM-305] Fixed a bug with Baking(Set Weight) of standalone morph targets in packaged builds where it would crash the game.

Mesh Morpher 2.3.0 is Live! (11/04/2022)

  • [MM-306] Implemented the ability to Create Standalone Morph Targets from FBX/OBJ Files at runtime
  • [MM-307] Implemented the ability to Create Morph Targets from FBX/OBJ Files at runtime
  • [MM-308] Implemented the ability to Export Skeletal Mesh Render Data (reflects already baked standalone morph targets) to OBJ Files at runtime. Welded and non-welded support

Great to see the plugin is constantly improved and updated. I’ll be testing the wrapping feature in the coming days. Keep up the good work.

Mesh Morpher 2.3.1 is Live! (11/11/2022)

  • [MM-309] Improved baking(Set Weight) Standalone Morph Target at runtime
  • [MM-310] Implemented profiling for runtime functionality
  • [MM-311] Fixed a bug in Mesh Morpher Mesh Component where changing the mesh would crash the editor

Mesh Morpher 2.3.2 is Live! (11/21/2022)

  • [MM-312] Implemented the ability to enable/disable Post Process Animation blueprint
  • [MM-313] Added some extra validation for the Pose frame slider
  • [MM-314] Separated Wrapper from Create from Mesh to its own window.
  • [MM-315] Fixed a possible bug where browsing corrupted assets would crash the engine. Now Mesh Morpher attempts to filter them out.
  • [MM-316] Create From Mesh window doesn’t automatically close after the Morph Target was created, allowing users to select another mesh directly.

Mesh Morpher 2.3.4 is Live! (12/06/2022)

  • [MM-323] Fixed a baking bug where the Normals wouldn’t be properly stored

Mesh Morpher 2.3.3 is Live! (12/06/2022)

  • [MM-322] Cleaned the wrapper

Mesh Morpher 2.3.5 is Live! (12/09/2022)

  • [MM-317] Fixed a bug where Cancel on saving bone snapshot bug would crash the engine
  • [MM-318] Fixed a bug where the material for reference meshes in wrapper weren’t properly assigned
  • [MM-319] Fixed a bug where undoing bone actions would sometimes fail in the wrapper and poser
  • [MM-320] Selecting an animation in the wrapper and poser still allows you to move bones around thus enabling further pose customization
  • [MM-321] Removed bDisablePostProcessBlueprint. The Debug Skeletal Mesh Component has been redone.

Mesh Morpher 2.3.6 is Live! (12/20/2022)

  • [MM-324] Fixed a bug with Add New Morph Target where if the selected name is already in use, the overwrite happens without unloading the Morph Target if it is already loaded
  • [MM-325] Fixed a bug with Duplicate Morph Target where if the selected name is already in use, the overwrite happens without unloading the Morph Target if it is already loaded
  • [MM-326] Fixed a bug with Merging Target where if the selected name is already in use, the overwrite happens without unloading the Morph Target if it is already loaded
  • [MM-327] Merging doesn’t allow anymore to pick a Destination name that is part of the selection
  • [MM-328] Fixed a bug with UMeshMorpherDebugSkelMesh where the bone caching wasn’t working as intended
  • [MM-329] Fixed a bug in wrapper and poser viewport where clicking bones wouldn’t work as intended due to cursor hiding
  • [MM-330] Fixed bonesnapshot bugs in wrapper and poser where the bonesnapshot wouldn’t be correctly saved or loaded
  • [MM-331] Fixed a packaging issue for 5.1 due to fbxsdk missing files
  • [MM-332] Added Docs and Support menu option under Help dropdown menu
  • [MM-333] Threshold and Normal Incompatibility Threshold have been removed from the wrapper as they were not used.

Mesh Morpher 2.3.7 is Live! (12/24/2022)

  • [MM-334] Fixed control points in Wrapper
  • [MM-335] Optimized wrapper
  • [MM-336] Implemented Masking in Wrapper.
  • [MM-337] Tools are using now internal smooth enum
  • [MM-338] Implemented Legacy smooth option which allows users to use the old smoothing algorithm(if they want to)
  • [MM-339] Implemented the ability to enable Morph Targets in poser.
  • [MM-340] On bonesnapshot save, users are now notified when the save is complete.
  • [MM-341] Implemented the ability to select a Reference Mesh in poser.
  • [MM-342] Implemented the ability to Fit Scale Source to Target in Wrapper
  • [MM-343] Implemented the ability to Hide Preview and Reference Meshes in Wrapper
  • [MM-344] IsDynamicMeshIdentical doesn’t check for identical normals anymore.
  • [MM-345] Renamed Select Only Facing Camera to Only Facing Camera in Tools.
  • [MM-346] Removed Hit Back Faces from Tools, functionality is replaced by Only Facing Camera.
  • [MM-347] Now Bones in Poser and Wrapper are reset on Bonesnapshot load

Mesh Morpher 2.3.8 is Live! (12/26/2022)

  • [MM-349] Fixed a bug with Reference Mesh in Poser where the mesh would attempt to inherit vertices from the Pose Mesh Component

Mesh Morpher 2.3.9 is Live! (12/26/2022)

  • [MM-348] Fixed a bug where on opening a mask selection asset, the selection will always be appended.
  • [MM-350] Mask selection mesh is drawn at an offset distance of Normal * 0.1 to make sure is always on top

Mesh Morpher 2.4.0 is Live! (12/30/2022)

  • [MM-351] Copy Morph Targets now uses the source skeletal mesh with pose applied (if any)
  • [MM-352] Reference Mesh Master Pose functionality has been simplified. Instead of two booleans now it uses an enum to set the correct Master pose.
  • [MM-353] Fixed a bug where changing a bone transformation using the text widgets and then moving the transform gizmo would result in a crash in Wrapper and Poser

Mesh Morpher 2.4.1 is Live! (01/10/2023)

  • [MM-354] Windows with Viewports and Morph Targets Lists have been replaced with dockable tabs
  • [MM-355] Implemented an Entitlement Check which attempts to inform users if they don’t own the product. Mesh Morpher as any other code plugin on the marketplace is licensed per seat.
  • [MM-356] Implemented the ability to regenerate import data which is useful for some marketplace assets.
  • [MM-357] Code refactor for Editor and Core Modules
  • [MM-358] Fixed a bug where closing windows(now tabs) with viewports in 5.1 would result in a crash(sometimes)
  • [MM-359] Various optimizations to UI across the plugin
  • [MM-360] Fixed a bug with Fit to Target in Wrapper when sometimes could result in a crash. Fit to Target can fail fitting but won’t crash.

Customers that purchased Mesh Morpher on Artstation and Gumroad should get in touch so they’ll be provided with access to the UE Marketplace product.(proof of purchase required)

Mesh Morpher 2.4.2 is Live! (01/11/2023)

  • [MM-361] Fixed a bug with baking where Mesh Morpher would fail to offset the existing Morph Targets
  • [MM-362] Baking performance has been greatly improved.
  • [MM-363] Fixed a bug with Symmetric Brush for Tools where the Symmetric Brush would be incorrectly positioned when Only Facing Camera was disabled

Mesh Morpher 2.4.3 is Live! (01/15/2023)

  • [MM-364] Bone Snapshot menu has been re-added to Poser. It went MIA during UI refactoring