Mesh Morpher

Mesh Morpher 2.4.6 is Live! (01/25/2023)

  • [MM-367] Fixed a bug with Mesh Morpher Debug Skeletal Mesh where assigning a different mesh after a mesh was previously assigned, would preserve the materials from the old mesh.
  • [MM-368] Fixed a bug where on save, Source bone snapshot was selecting the target mesh as skeletal mesh in Wrapper
  • [MM-369] Fixed a bug with Bone Snapshot assets where the Skeletal Mesh Property wouldn’t preserve its value
  • [MM-370] Fixed a bug with Standalone Mask Selection assets where the Skeletal Mesh Property wouldn’t preserve its value
  • [MM-371] Fixed a bug in Mesh Morpher Mesh Component where the Scene Proxy wasn’t flushing rendering commands when the topology was changed potentially crashing