I created a theme in maya, and exported it as fbx. However, as I imported it into UE4, I noticed the translucency property is not imported with the meshes. I got non-transparent windows in my models. model in maya model in UE4.
Is the material for the windows set to ‘translucent’ within UE4? It might not be importing that aspect properly from Maya.
I believe that they are set to opaque, so is there something that I should do so the fbx file includes the ‘transcluent’ property when imported?
I do believe you’ll have to set it within the material editor in UE4
Does that mean I can only fix the transparency in material editor, or is there something I can do in maya so the exported fbx contains the transparency information
AFAIK you can’t set that kind of info in Maya or the .FBX:
Thank you. Hope the team can fix the issue, cuz going in the material editor 30x times to fix the transparency is really painful for a large project.
It wouldn’t be a ‘large’ project if you didn’t have to do something like that though