I created a theme in maya, and exported it as fbx. However, as I imported it into UE4, I noticed the translucency property is not imported with the meshes. I got non-transparent windows in my models. model in maya
Is the material for the windows set to ‘translucent’ within UE4? It might not be importing that aspect properly from Maya.
I believe that they are set to opaque, so is there something that I should do so the fbx file includes the ‘transcluent’ property when imported?
I do believe you’ll have to set it within the material editor in UE4
Does that mean I can only fix the transparency in material editor, or is there something I can do in maya so the exported fbx contains the transparency information
AFAIK you can’t set that kind of info in Maya or the .FBX:
Thank you. Hope the team can fix the issue, cuz going in the material editor 30x times to fix the transparency is really painful for a large project.
It wouldn’t be a ‘large’ project if you didn’t have to do something like that though