Something weird is happening with UE5.3 that I can’t fnd any documentation about:
When merging meshes (including merging the materials), a new material and new textures are created to match, but:
In UE5.2 the textures and material are separate assets that can be tuned, saved, exported…
In UE5.3 the textures and material are NOT assets but appear to be included in the merged mesh (the filesize is rougly equivalent to the several files in UE5.2 combined).
What is going on here? Is there a way to control this behaviour?
Kind of stupid to have to do this work around and save everything manually but hopefully Unreal Engine has a good reason for it being like this now (Probably just a bug though because simplify mesh still works the way you would expect)