Mesh looses quality in distance

Hi there!

My mesh looses a lot of quality when I go away from it.

I am placing a huge object in the middle of a city, which means I still need to see a lot of detail from it, even if very far, because actually you still see it perfectly.

How can I make, so this given object doesn’t loose quality (reflections, shadows, etc.) no matter how far away I go from it?

Thanks in advance!

Anyone can help me with this? How to keep the mesh quality no matter how far away you get from it?

I really need help with this … I don’t find any solution, when I go away of my mesh with the camera, it looses details and shadows … I want to keep the same quality and look no matter how far I go with the camera.