Mesh looks decimated in UE5, but in Poly Edit mode, all detail is there

Hey, thanks so much for your help. It turned out to be a glitch in my project. This project was started in UE5 Preview, and even though I’d updated it to UE5, there must have been some LOD issue going on in the update. I imported the model into a new project, and voila, all the detail was there.

I hope no one else will have to suffer a day like yesterday!

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