I’ve created a relatively detailed FBX exported from Blender. The detail is there in the FBX when previewed in Windows 3D Viewer. But when I drag the asset into Unreal, it’s decimated so far that you can’t even see many of the faces.
But when I enter Modeling mode and select it and hit Poly Edit, all the detail is there. It’s just not visible in the viewscreen.
How do I get Unreal to show me the FBX as it is, before being decimated?
Here are two images. The collapsed one is what I see in the viewport. The detailed one is what I see when I enter Poly Edit mode.
(You can see how collapsed the unselected rope meshes are coming from the blocks in Poly Edit mode.)
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ok, Maybe check your render settings. thats is all i can suggest. Good luck
Hey, thanks so much for your help. It turned out to be a glitch in my project. This project was started in UE5 Preview, and even though I’d updated it to UE5, there must have been some LOD issue going on in the update. I imported the model into a new project, and voila, all the detail was there.
I hope no one else will have to suffer a day like yesterday!
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