Mesh Lighting Trouble

Hello!

I have a house actor in my level with a static mesh which I got from Fab. The actor looks fine in the editor, but when I place it in the level, it looks almost completely dark and placing lights inside or near it does not help.

The only way I can get any part to light up is by placing a light inside one of the walls and then that wall will light up.

I’ve tried messing with the shadows and materials but nothing seems to work well.

When I turn off ‘cast shadows’ for the mesh, most of the house will be lit but some of it is still dark.

Everything else in the level is lit correctly and when the actor is placed in a different, clean level, it still has the same issue.

Is it a problem with the mesh or am I doing something wrong here?

Thanks in advance!

Normal in editor:

In level:

With cast shadows on mesh off:

Light inside floor:

Try fixing the normals of the house mesh ( not your blueprint ) in modelling mode, that’s one idea.

The other, is make sure you have a default level, and put everything on the ‘ground’. I notice that the default grid lines are up in the sky in your example level

The issue was fixed when I inverted the normals in modeling mode! Thanks for the help.

ps: the house was on ground level, the ceiling grid is another part of the level to clarify