vaqvwtsqfy
(vaqvwtsqfy)
1
- I have a skp file, and export use datasmith as a udatasmith file.
- than I import in to ue 5.5, there is no error after imported
- the mesh in scene, is always flicking in a far distance, but visual normally when camera closely
- I try change
Anti-Aliasing Mehtod
in project setting, and also change far plane distance. But It doesn’t wokr, it alwasy flicks
- there always have some z fighting, how can i set options to avoid it, like
logarithmicDepthBuffer
in threejs?
Be grateful that someone can help.