mesh is always centred on camera

This is my first try with Unreal.

I have a star sphere mesh that I’ve imported to use as a background. I would like to set it so that it moves with the camera. That way, the stars will remain at an apparent constant size. How do I get the camera position and feed it into the mesh position so that the mesh is always centred on the camera? I only need the position, not the rotation. I’m using the FlyingExample as a base.