Hello, im looking to create a specific effect to interact with the landscape displacement,
For example :
In a desert, something slowly gets out of the sand ( from under the landscape ).
what i need is my landscape to deform according the mesh’s position ( the sand would be gathering up around specified meshes ).
I’ve already looked up the available trail effects like the snow tutorial, but it doesn’t really suit my needs because i would preferably have it work with static meshes in the editor too.
what i’ve tried is to detect the mesh/landscape intersection ( such as in cartoon water shaders ) and add the height in the detected area. My problem was that it used pixel depth which doesn’t work with opaque landscapes.
If anyone has a suggestion i’d be very grateful.
thanks for your time !