In blender i have this pig NPC,
So i put copy and pasted another mesh that exported the correct size
but in UE4 it looks tiny?
And here is the other mesh
In blender i have this pig NPC,
So i put copy and pasted another mesh that exported the correct size
but in UE4 it looks tiny?
And here is the other mesh
Hi, did you set your metric system in blender to centimeters before you started to model the object?
no i did not
So by default unreal engine uses centimeters as unit scale and blender uses meters. So if you import a blender model into unreal it may have 1/100 of its normal size.
The workflow I use is when I create a new blender project I remove everything in the scene and set the unit scale to centimeters (and then increase the camera view by factor 100). Then you won’t have any scaling problem when importing the mesh into unreal.
You can try to set the unit scale in blender to centimeters and apply scale to your model and then export it. If it is still only 1/100 of the normal size you can try to size it up in blender by 100 then apply scale and export it again.