What I did:
While working with modeling option in UE5, I use lattice option in deform TWICE in same mesh. Just experimenting with it, All of a sudden the mesh got some weird shadow in front and back but top of the mesh looking good. I try searching but, I don’t got any proper solution.
Im seeing this too. Reprojecting UVs doesnt fix. Its like once you apply a lattice to some Quixel assets it breaks the lighting. It looks fine in unlit viewport. Im new to UE as yet so not sure if a rebake of lighting (if thats a thing) on the asset might fix?