Mesh have weird shadows or black over mesh

Hello there!

I am new to Unreal Engine.

What I did:
While working with modeling option in UE5, I use lattice option in deform TWICE in same mesh. Just experimenting with it, All of a sudden the mesh got some weird shadow in front and back but top of the mesh looking good. I try searching but, I don’t got any proper solution.

Please help me solve this issue,

Thanks to anyone helping.

top side view

1 Like

Try remaking the UV map, it looks very screwed up.

Just use a box projection.

Thanks for your answer,

I am using box projection. I also used Remesh for the displacement map so that’s why the UV is like that :smile:

But the black problem happens once I use a lattice in Modeling mode.

Is there any way to fix this?

2 Likes

Sorry, not sure… :frowning:

1 Like

Im seeing this too. Reprojecting UVs doesnt fix. Its like once you apply a lattice to some Quixel assets it breaks the lighting. It looks fine in unlit viewport. Im new to UE as yet so not sure if a rebake of lighting (if thats a thing) on the asset might fix?

1 Like