Mesh Has Weird Messed Up UV's When Imported

For some reason, whenever I import the model I made in Autodesk Maya, it always imports with weird messed up UV’s even though they look perfect in Maya. Does anybody know what’s going on and how to fix it?

Top down view of what it looks like in Maya:
Maya.png

Top down view of what it looks like in Unreal Engine 4 when I import it: