I have a couple of skeletal mesh actors that are having issues during animations. The actors are set to hidden during the game and at a certain point they are unhidden and asked to play an animation. When this happens the mesh is not visible until the camera starts moving. At this point they flicker in and out as long as the camera is moving.
In some directions they don’t render at all even when the camera is moving. Up close they also don’t render all at.
All this happens only during the animation. I’ve moved the object into an open space away from any other objects and the issue still persists.
Hi i had the same problem with my characters…my problem was i needed to dynamically changed my characters parts during run time but the mesh started to flicker on some point on the camera angle even when the camera moved…so the fix i found was when we import the characters in unreal a physics Assets is automatically created with it sometime the colliders it create automatically conflicts with the mesh data so the solution i found delete the physics Asset and manually created the colliders or if you don’t need the physics Asset don’t create it…hope this solution help your problem