Mesh edges are pixelated

Hello everybody,

I’ve a simple mesh (a flattened cube with a bit of bevel) whose edges look very pixelated.
All material are unlit (I have try also default lit in a default map anyway).
The background is the standard floor mesh.

Resolution 1920x1080.
Screen percentage 100.
Scalability all to epic.

What can I do to improve?
Thanks

Have you got anti-aliasing switched on in the project settings?..

Maybe, anyway i find out that my project was on scalable 2D, so i set to desktop and the problem is solved. Thanks