Mesh edge pixelated

Hi everyone,

I’m running into an issue with some of my meshes appearing very pixelated along the edges, but only while there’s movement on screen (either camera movement or object movement). When everything is still, the edges look fine.

I’ve already tried adjusting several settings like Lumen, Virtual Shadow Maps, Nanite, and anti-aliasing, but nothing I’ve changed so far seems to fix the problem.

I’m not very experienced with rendering settings, so I might be missing something obvious. Any suggestions or things I should check would really help.

I’ve attached a picture and a video to better show what’s happening.

Thanks in advance!