I want to combine baked GI with DFAO. The first part is working very well but the second… not at all.
As you can see it’s totally unusable. It looks really bad and with the “r.AOGlobalDistanceField 0” command it becomes 5 times more expensive (and also way too dark).
My meshes are uniform (except the roof, wich is the base cube stretched and surprisingly this is the one working the best here…)
And because it’s not enough there is a weird ghost trail behind the character :
I’m using the 4.21 version with a gtx 1080.
The result might be very good if it worked correctly so any idea on how to fix this please ?