Mesh distance fields on planes

Have you tried it with cascades? The whole point is you can have crappy static shadows, but you never get close enough to see because you’re always surrounded by dynamic shadows, in a range you specify.

Also, I have seen that dynamic can be faster sometimes. I think it depends on the amount of GPU RAM used by the shadows…

I had a lot of problems with light bleeding and single sided meshes. I spent ages sewing another side on, made no difference. What helped in the end was keeping the shadow distance at the default of 20000. I had cranked it up to 35000.

You could always just extrude the meshes and fix it that way…