I’m trying to get mesh distance fields to work on the mac version of UE in order to use ray traced shadows with that method.
Generate mesh distance fields is checked in the project settings and DF meshes have been generated on restart.
The point light is movable with radius of 50 with Ray traced distance field shadow ON.
All the elements in the scene are simple static meshes.
With that settings, the scene still using the standard hard shadows.
Also, trying to preview the mesh distance field in the viewport under view>visualize>mesh distance fields, Nothing happen, leaving the viewport in a normal Lit shading.
Are mesh distance fields currently working only on windows?