For university I am currently planning a project that I want to present with the Occulus Rift.
For the representation I use ambient occlusion by activating it through the mesh distance field in project settings.
But everytime I use mesh distance field I get these strange black splotches on my geometry.
On the other hand, these splotches disappear when I look through the Occulus.
For the final presentation I would like to use some screenshots for visualizations from the Unreal Engine.
I hope you can help me.
Thanks in advance.
(At the moment it’s unfortunately not possible to attach the screenshot)