I’m using DistanceToSurface for foam in our water shader, but the results are not consistent on different computers. Is there a way to force rebuild the mesh distance fields or is there a cvar or something I am missing?
Thanks in advance!
EDIT: Both PCs are on EPIC mode for all settings, and both support SM5
So far I’ve tested it with 4 machines using the same build of the game.
- AMD HD5880 - Driver Version 15.11
- AMD HD6870 - Driver version 15.20 (latest supported version for this card)
- AMD r280 - Driver Version 15.30
- AMD r290 - Driver version 16.30
This is what it looks like on PC 1 (and what it should look like):
This is what I see on PC2 (notice the artifacts on the water):
Enabling r.AOVisualizeGlobalDistanceField on PC1:
but on PC2 it’s completely not generating (all white):
Any help is appreciated