As you probably know, DFAO can’t be properly combined with static lighting scenes due to its dependency on movable skylights. There are many forum topics and answer hub questions about this limitation.
Well, I was watching this lighting masterclass video https://youtu.be/ihg4uirMcec and Jerome Platteaux talks about the possibility of using Distance Field in Material Functions to produce AO. He even shows a node tree at 30:03, but sadly the resolution is not high enough and I couldn’t figure out how to replicate the MF. I’ve been trying to find more info about that in the web but no luck so far.
Have you guys ever tried that approach before? I’m really curious to see how it looks like and experiment with that…