I Have a character that I have been working on for the past while, I have imported this character with animations before. However, upon exporting some new animations for the character and applying them to the previously imported character skeleton they completely break and I have no idea what the problem is. I have checked the Hierarchy of the animation and the skeleton and they match, I have tried re-exporting the SKM from within the project that the animations were made in but it changed nothing. attached images show the deformations:
Blender and Unreal don’t have the best relation, they tend to clash with each other in different scenarios, specially animations. Considering the skeletons are the same, the animations should lock as intended. I assume you have tested AutoRig already, but if not, please give it a shot.
So, the first approach here would be to reset export/import settings in both UE and Blender, in order to rule out any conflicts between either configuration. After that, test importing your meshes again.
If the issue persists, please test the method detailed here, it has worked for me in other similar scenarios.
Hey, I tried the YouTube video you linked and it worked! its kinda strange though, because the settings were pretty much the same as the ones I already had set up… either way its working now, Thank you!