Character twisted/distorted when animated - Imported from Blender

Okay so this was a bone orientation issue. When bringing in the Unreal skeleton I was checking the box for automatic bone orientation - as this fixes the weird way the bones look in Blender. I was under the incorrect presumption that this was a visual-only change in how the bones look in blender.

tl;dr: ensure the bone orientation/axis settings are the same on import as export. Oops.

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