Hello everyone,
I’m running into a wall lately as one of the scene I’m working on has terrible performance. I’ve been able to narrow down the issue to the rendering of mesh decals. We have a ton of them, and even if they take up a minuscule portion of the screen, and by minuscule, I mean invisible to the eye. The mesh decal is still fully processed and rendered.
Here’s a few notes :
- Mesh decals are non Nanite
- Mesh decals are in Packed Level Instances.
- Using Cull Distance Volume doesn’t hide the meshes.
- Deleting all mesh decals saves about 30ms, obviously, I’d prefer to have them in.
Question :
Is there a way to cull those mesh decals at a distance so that they are not taken into account in a frame?
Thanks for your help