Is it possible to “Combine” normal maps from a mesh decal to the backgroung mesh ?
I mean by “Combine” the normal mixing fusion mode without using the opacity mask.
I want to stay simple and just use a normal map texture for my decals.
That’s how I make my scene assets and the result I get,
If I understand correctly this technique, I must have only one object with 2 UV sets.
And I think I’m losing the flexibility of using decals.
(In my exemple, I have 2 separate objects)
In this case, I think is less restrictive to generate an opacity map for the decal texture,
I want to keep the production as simple as possible.