I have this problem when I try to use the new 4.13 mesh decals and I see the decals from distance :
The decals ends up being rendered on top of every object when moving far enough.
I activated Dbuffer, early Z-pass “Opaque and Masked meshes” and Movable in early Z-pass.
My decal is in Dbuffer translucent color blend mode.
Did I miss something ? Is there a way to avoid this problem ?