I use mesh decal for my props. and place them in level instance actor. Level inctance actor automatically turn all non-nanite mesh to hierarchical instance static mesh, but decal material only display once on a group of HISM. is there a way to fix this? thank you.
I have the same issue. As soon as material domain changes from surface to deferred decal - HISM starts rendering only first instance while other instances become fully transparent.
Even the simplest setups fails.
Here’s the screenshots:
However at least in peview PLA does not update properly when you changing materials on actors inside PLA.
So If someone will find this thread and you working on 5.3 and you can’t switch to 5.4 - probably there’s a fix somewhere on Epic Games Git Hub which you can implement as a custom engine version…