Summary
If you override an entity prefab’s mesh component material, there’s a chance it will be ignored when spawned at runtime.
The randomness is in the specific prefab that is bugged rather than it being randomness at runtime. for example, in this case the Pilot Seat, Tail and Rocket thruster will always ignore the overrides (although having the same components/setup as all other entities).
I’ve attached images of the setup for both an entity with the overrides that were ignored and one that wasn’t (the ones also represented in the video).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create an entity prefab with a mesh component
- Override the existing (default) material with a new material
Expected Result
The material overrides should persist and be visible when being spawned
Observed Result
Material overrides are ignored
Platform(s)
Windows
Upload an image
Video
Additional Notes
These prefabs were created and configured before 41.00. I’m unsure if this pertains to new prefabs, as it may have just been corrupted due to the update and may not have the issue if I just reconstruct/configure those specific prefabs again from scratch.



