Merging Static Meshes at Runtime in UE 5.2 (C++)

I need to combine static meshes at runtime, and I’m struggling to find the right approach.

I have around 2-50 separate static meshes, and I want to merge them together at runtime to create a single combined mesh. I’m working in C++. Are there any Unreal Engine functions or libraries that can help? Any code snippets or examples would be incredibly helpful.

Thanks in advance for your help!

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