Merging Objects in C++

Funnily enough, that very video was the reason why I wanted to try this in the first place. I’ll try procedural meshes, though, thanks for your answer.

Hey there,
is there any way of merging multiple UStaticMeshComponents into a new one within a C++ class? I want to create a simple terrain generation algorithm with cubes that automatically combines the generated cubes into chunks.

I do not recommend combining Cubes (Static mesh cubes) so as to make a Terrain Generation similar to Minecraft. Take a look at this video that shows the performance issues when combining cubes and what he does to improve performance:

What this person does (in Unity) you can do in Unreal with procedural meshes. This is a good article to take a look at for Procedural Meshes: