Hi,
I have multiple meshes that looks like that
The green boxes are using defered decals. I tried to merge these boxes with the background wall and the yellow grid.
If I do not merge the materials I get a mesh with 9 material slots. How bad is this for the performance? And why it creates so many slots even when the material of the green boxes are the same?
When I merge the materials too it looks like that
Is there a way to merge defered decals too?
If not which is the best way to build “prefabs”? Shall I build my wall with the boxes and then copy&paste the wall for my map? or shall I merge it and use the 9 slotted merged mesh? Or shall I build a blueprint component and use that for the wall? I want to know which way is the best way to not getting performance problems later.
Thank you and sry for bad english.

