Hey there!
I just got into Unreal Engine 4 and I’m having a problem rendering meshes/objects (or whatever the exact name would be). As you can see in the picture above, there are all these boulders being rendered at the same time, and when looking directly down from the cliff or just where the rocks are in general, the FPS drops (even thought I have a good PC), nor can I build light without the game freezing when trying to do so.
So I’m asking if you can merge/combine all these boulders into one huge “cliff”? Or should I just scrap all the boulders and start over scaling them bigger and making them fewer (even though it will cause them to look poorly made because of the rescaling of the texture)?