I’m not sure how to fix this, and why it is happening. I tried both options, combine actors to static mesh and merge actors, but they both had the same result.
I also tried converting it to a BP actor, but that didn’t work either. What can I do?
Thanks!
Are the windows using a translucent shader? I would expect that merged meshes would need to be either all nanite or all non-nanite.
Nanite meshes can’t have transparency so that has to be kept seperate.
I think it should be okay to merge a non-nanite opaque mesh with a non-nanite translucent mesh though.
They are all opaque meshes, none of them are translucent. There are so many actors involved in the building, is there anyway to mass-convert them to Nanite?