Merged actors loses it's UV Channels?

I noticed that when you merged the actors, (proper UV channel to generate a new UV is provided), the new combined static mesh loses all it’s previous UVs and left with UV Channel 0.

This does not happen in 4.12.X

Hi RynerAJ,

This has been fixed in the 4.13.1 hotfix that should be releasing in the coming weeks.

If you’re still having issues after that is released please post back here.

Thank you!