First off, I have a post here: https://forums.unrealengine.com/showthread.php?37897-From-cradle-to-grave-game-flow
but I though I’d post my current delima here in this section. You know, the proper section:)
My saved game holds 4 variable, all arrays: LevelName, BestTime, LevelComplete, LevelUnlock
For my main menu, I want to click “play” and be presented with a “grid”-type interface that shows several levels (eventually, a 5x4 grid). In my test, I’m using 5 levels. I want the level number to show up as a GREEN number when LevelComplete is true, WHITE number when LevelUnlock is true and a lock icon when neither is true. Like this:
My data is working fine. I’m just not sure how to display it in this format. Any ideas?
Thanks for the reply, Fen! I hadn’t seen that set of tutorials yet. However, I have been able to do some basic menus using UMG. I’ve done a main menu, pause menu, end of level menu, a timer HUD and end of level report HUD.
I can’t wait to see how they beef up UMG! Anything to make it better and easier to use will be great.
However, I still haven’t found the answer to my specific problem. I have this idea of having my main menu as-is (very simple: Play, Help, Options, Quit). But when the player presses PLAY, I want the “grid” to show up with the previously posted options. Think of it like Angry Birds or Flow…the levels are presented on a single screen and each level is properly coded to display the desired info/restrictions.
So my “grid” would need to poll the saved game for which levels are complete and which one is unlocked, then adjust each button based on that data.
@Fen - So, I tried that tutorial. It didn’t work…not because the method is wrong, but because I’m still a beginner and didn’t fully understand how it worked. @Tefel - That’s kind of what I’m going for. I found this https://answers.unrealengine.com/questions/88209/umg-how-to-switch-a-buttons-imageslate-widget-styl.html o nthe answer hub. It’s pretty much exactly what I’m after and the “answer” to that thread was: coming in 4.5
Also, Tefel, I am sorry, but this is not simple for me. Again, I’m still a beginner. But I’m getting better!
thanks for the help and advice.