Hey guys, are 2 tutorials from me on UMG. The first one is a basic introduction so a little bit boring but the second one is kinda neat. It is very simple but effective I hope. Please let me know if you have any questions and if you like these I can perhaps do even more complex ones soon!
I love these kind of tutorials, it allows you to work through the documentation you have put together at your own pace. I will be trying out the Main Menu again tomorrow as I had slight trouble trying to open the menu from in-game. However I can’t wait to see the future tutorials, especially the score-boards!
Hopefully I will be able to show you what I have at the moment soon as I think it looks quite impressive.
I recently started making video tutorials on how to create a basic menu in UMG, but one thing i lerned from this is that using the bindings are a probably bit easier and less cluttery rather than having it all in the graph. I played around with some ideas i had for bindings but couldnt get them on the first few times.
will likely focus my next video on them a bit more a long with finishing the options screen.
Using Binding to keep track of values is definitely the way to go. Coming from a background of Winforms and WPF I can definitely see a huge benefit of using Binding whenever possible!
I did your tutorial and I’ve an issue cause the checkbox “Modal” from the Add to Viewport’s node.
The Menu appears correctly when I press my keyboard’s button, but I can’t hide the Menu, nothing happen… . If I uncheck the “Modal” checkbox, I can show and hide the menu but it’s impossible to click on the menu buttons!
Am I alone in this case??