I’ve been searching around to find a way to do this, to no avail. I took a look at the ShooterGame example, and it doesn’t quite do what I want, and googling around for multiple/simultaneous scenes hasn’t been working out. So here I am.
What I want to do is have a game with a main menu that is a 3D scene (level). The game is of the FPS variety. When I start a level/game I should be able to hit escape and return to the main menu (which is a 3d scene/level). There would be a button to resume the game.
So like this: user starts application -> Menu Level -> user starts game -> Game Level -> user hits escape -> Menu Level -> user resumes -> Game Level.
Now it’s possible to set up something like that. The problem is that if I open the Menu Level, while in the Game Level, I don’t want the Game Level unloaded, only to need to be reloaded again when the user resumes. The Game Level should only be paused but still in memory/ready to go, while the user interacts with the Menu Level.
So what I’m asking is whether it’s possible to have two separate scenes (Game Scene & Menu Scene) loaded/open in UE4 simultaneously.