Memoryraise of 33000 after Migration 1,0 ->UEFN in a Project

Reference ID

10569b51-4c53-819b-7d5c-118e96d15617

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Project Size/Memory

Summary

After Migrate the Island from 1.0 to UEFN the island jumps from the 1,0 version 97.143 to 131.752 in UEFN.

I tried to adapt and change some things to make it fit but i reconise that the island jumps memory as well… and not small jumps between 98000 up to 129000 nearly every time i load in the map.

May it has something to do with Levelinstance and Loader what was in the 1,0 Map but was delete before Migrating.
And i saw to late that i had Accolate Devices in the map as well.

Steps to Reproduce

Copy Original Published 1,0 Map 8067-2221-7128
to a new island and after Migrate in UEFN (Private Code 9913-9175-6605)

Go in Edit mode and see directly the overload of memory,
Streaming is activate.

Expected Result

That i can Migrate and wiith small adjustments Publish the map for our Client

That that the island has a stable memory
That the memory overflow is found and Fixed.

Observed Result

Just overflow of Memory with the same assets as in 1.0

Platform(s)

PC / UEFN

Island Code

9913-9175-6605

Additional Notes

Delete all the Floors added Landscape instead,
Changed expensive Props to Static Meshes (FBX, Fab, UE)
And still jumping overflow of memory. That should reduce the memory

I migrate other maps and they had just a raise of 520 memory what is nothing of comparing this Map