I’m working on game based on MemoryGame, it works good on windows, but for android i’m not sure.
i can test ETC1 texture with bluestacks and i see that instead of “MyImgToGuess” there’s a partially transparent “Dust” texture.
i’ve removed ETC1 from store, maybe someone will test it with real hardware,
but maybe it should work with ETC1 too?
i thought that Dust goes on top of needed texture, so i’ve moved it, but it didn’t change things.
with HDR i see only black screen, so i’ve disabled it. testing in IDE works fine, i don’t have a real working device, my smartphone after installing game simply refuses to start it.
if i remove “Dust” logical error begins, i’ll try to set it invisible, but it would be nice to understand why this happens?
i feel like needed texture simply didn’t spawn (because there was more triggers on it), but i can’t be sure right now.
UPD: 4.13 YES, IT SEEMS LIKE IT FIXED
With disabled visibility dust texture, i still have it.
i can provide my links and code, here’s an img
i’ve asked my friend to try app from g.play, i left there only ATC,PVR,DXT texures. only 4000 devices supported, he got acer a8801, app downoaded, but not starting at all, but i can pay in windows+debugger.
what i see is that in new version this problem is not solved.
these textures must be changed with BP_CardMem and they do in windows, but under android something goes wrong.
i think that maybe android cannot change texture through BP?
is it because of lack of scripts that GL2 uses or something else?
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