Adding fbx format files to the UE content browser by dragging and dropping will result in an extreme increase in memory usage.
The phenomenon is as follows.
- Target file: 300MB fbx file(with
No texture, Vertices : 60,000,600, Faces : 20,000,200)
- Memory usage: 32GB
In addition to the above, the application crashes when trying to import a target file of about 1GB.
If anyone knows a similar phenomenon or solution, please let us know.
- OS：Windows10 Home
- CPU：Intel(R) Core™ i7-10870H CPU @
2.20GHz 2.21 GHz
- GPU：GeForce RTX 3070 Laptop GPU
- UE Version：4.26