Memory thermometer is to high and world partion is not working properly

Reference ID

cc4fff59-4f00-6387-dd59-35a4f4a61090

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Summary

Memory thermometer is too high and not working properly
I have devices worth 10k. These are counted into each memory cell, which is correct, but it shows me things that are spread over the entire map, which doesn’t make sense because it is always a local memory cell or, in other words, shows buildings from Fortnite prefab are added to each memory cell even though it is a local memory cell. I have a load circle of 10000 and cell size of 8000 which corresponds to the size of Tilted Towers and not the entire map of 2.3 km

If I deleted all devices my highest point would still be 111000

Even if I move 3 km away from the map it is still 99000 but I don’t have any custom assets or car spawner device which costs so much memory

In addition, the memory calculation itself is wrong. I recalculated everything again and come to around 50,000 and not 122,000

Steps to Reproduce

run memory calculation

Expected Result

memory under 100k

Observed Result

Memory calculation result shows assets from fortnite prefab there are 100-1000 of meter far away and get loaded in each memory cell wich cause the memory to explode there is no local memory calculation only a global memory calculation all assets get count in every memory cell, if that´s the case world partion and streaming makes no sense because you cant build big maps and the memory calculation itself is wrong when i calculated all assets it would be ~50000 and the engine says it is 122000

Platform(s)

windows

Island Code

8855-3820-4535

Additional Notes

Why atlas creative and reboot royale can build such big maps like chapter 1? They are placed more assets and devices like me and still under 100k memory and have loaded it up! the memory calculation results shows the hot spot of memory and 100 assets or devices that cost the most of memory but if the assets are far away from the hot spot, why i should delete them? the assets are lay in a other cell then the hot spot and gets counted in other cell then the hot spot cell lays, why i should delete them to get the memory down makes no sens, it makes only sense if the asset gets count in every cell wich causes the memory to explode