Hello everyone I recently came across an optimization problem. The problem is that for some reason my item Master loads information about the third person character even though I don’t use cast in it. Maybe there’s something I don’t know, so I’m contacting you. I would be very grateful.
Hi, did you also check all the interface functions in BP_Item_Master? (cause BP_Item_Master references BPI_PickedItems which also references BP_ThirdPersonCharacter, which likely means that one of the interface functions has a variable or input/output of type BP_ThirdPersonCharacter).